Lighthouse
This is my first Godot Jam! I was originally going for an arcade style game where you had to maintain the lighthouse by using yourself as a walking fuel tank to replenish amenities, with the boiler preventing rooms from becoming cold, and your own fuel keeping you moving at a steady rate. And you had to clear up the barrels after refueling yourself to prevent clutter from hindering you. Sadly, Godot's yields and coroutines had bested me, and I burnt a lot of my time up trying to untangle myself.
So enjoy the peaceful solitude of being a lighthouse keeper instead!
Controls:
Move Left/Right: A,D or J,L
Interact: Press Spacebar to refuel yourself at barrels, and to climb ladders; hold down spacebar to refuel the boiler and light.
Credits:
- Software used:
- Godot 3.5.2
- Pixel Studio
- Sound effects from https://pixabay.com/
- Spritework and coding by me
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